Cameron Gray

Posted: April 17, 2012 in Uncategorized

Cameron Gray – Artist

Cameron Gray, born in Melbourne 1984, is largely seen as an emerging graphic artist and photographer who currently lives in Launceston, Tasmania. Gray has received qualifications in Graphic Design, Photography, Contemporary Arts and Multimedia Design but also has a keen interest in new media, jewellery making, sculpture, painting, experimental video and audio design.
Cameron Gray has received various nationally esteemed awards for his work and his work can be viewed in places like the Museum of Computer Art in Brooklyn, New York, and the preserved National Library of Australia, as one of the countries artists of the 21st century. (Parable Visions – Cameron Gray)

“I wasn’t getting  much out of school…so I took a pot shot at LC (Launceston College) and choose all the subjects I had always wanted to do, but never had ” (verbal: Cameron Gray – 2011 – August 24th ) ….. click the link to read the full word document

***********************

Cameron Gray – Research

***********************

‘Yoke Studio’ 3D animation

Posted: April 4, 2012 in Animation

My final animation for Yoke Studio, which revolves around the idea of a fresh new design. Blender was used to create this video and Adobe premier was used to edit the sound and video.

Sound Used:

Rocks Of Ages, Lee Rosevere and Happy Puppy Records, Track 18, released April 10th 2006, Creative Commons,
URL http://freemusicarchive.org/search/?search-curator=Creative_Commons&sort=track_date_published&d=1&page=7

Science Fiction UFO Hover, Mckinneysound’s, Creative Commons, viewed April the 30th 2012 http://www.freesfx.co.uk/users/mckinneysound

Drum sounds – quickly (5 minutes) created by Ben Grant – Zoom recorder

Posted: November 26, 2011 in Uncategorized

NEGOTIATED ANIMATION AND MOVIE MAKING PROJECT

 

1.)  A page description of the project that includes the following:

A.)   What is the project (describe in detail)
My project is based souly around the participation of LCS in the 2011 Tasmanian Athletics Christian school carnival. It tries to portray the scenes someone may see at an athletics carnival in a small timeframe of 4 minutes. My project uses a many different editing and photography techniques to keep the viewers’ attention.

B.)   Why you wanted to do this project (Justify your choice)

I decided to go through with this project to extend my folio of school event presentations. Although my original intentions was to create a Rubber band war movie, I found that I was already participating in the athletics carnival and due to the short amount of time left till the videos due date, the decision was clear for what my presentation should be on.

C.)   What assets will you be acquiring (Video, Still images, 3D models, Music)

I needed to capture a vast amount of still and moving images from every aspect of the day, as well as decide on the main song and theme. Sound effects were also needed and were recorded and downloaded for the beginning section of the video.

D.)   What people will you need to contact, film, interview etc.

I needed to contact firstly the organizers of the event, to check whether or not the filming was allowed to take place; as a camera and skateboard may not be allowed on the track as it could distract the athletes.  A skateboard dolly was created for the filming of the carnival, for this I needed to ask around for a skateboard which Josh Hinds kindly lent, then Mr Armstrong and I serviced an old tripod and attached it to the skateboard. Unfortunately Josh needed the skateboard for TEC, this required me to ask around for another skateboard. Zac Chugg willingly offered and would bring it on the day for set up at the carnival. As the carnival was on the same day as other morning school commitments, I required someone to bring the freshly charged camera and tripod to the carnival, as well as to film on the bus (this footage was not used in the final cut of the presentation), Jason Stanton happily filled in the role, after a few tutorials on how to use a DSLR he was set to go. Jason Stanton also offered to film when we arrived, he assisted wherever I went and filmed or shot photos depending on the situation.

E.)   What media resources you will be referring to for inspiration and ideas for content, editing and other help.

My previous videos of school events and the song’s overall feel.

F.)    What drawings and storyboards you will need to do to produce and why.

The storyboards were set up in my mind and were constantly changed as the day progressed; the reason it was done this way was because it was impractical to be carrying around the storyboards everywhere just so for the sake of creating new story boards that would change as the day progressed.  The design process started as a few ideas before the shooting day and would eventually progress as the day went on. If I did carry around a pad to change storyboards many of the shots would not have occurred as the opportunities would be stolen by the time taken to draw or change storyboards.

G.)   What programs you will need to use to create your project

As I don’t own a copy of Adobe Premiere so the programs used were

Windows Live Movie Maker 2011
NHC Video Pad Video Editor

Reaper (audio software)

H.)  What hardware – cameras, scanners, sound recorders, tripods, green screens you will need to use.

Canon DSLR 600D
Lumix Tough (2010 Model)
Skateboard Dolly (Skateboard with a tripod attached)
Shure SM58 mic

2.)  Plan of the videos flow and what’s happening
the initial idea for the beginning of the video was a pop effect with the people travelling on the bus (snapping into positions and dancing with a sped up feel). But as these shots were un able to be taken due to me not being there, a rewind effect replaced this idea, this was created by filming the bus going back to school and playing it backwards, until it hit its rewind ‘limit’ and the video begins playing.

When the rewind has stopped, Ryan Bosker explains what the presentation is about by saying the name of the event into a loud speaker. The photos then beginning streaming on the screen in time with the music, videos relative to the photos are also played.

Many sped up effects were used to increase the amount of footage that could be used in such a small amount of time (although there was a large amount of footage left over), this method was also used to keep the viewers’ attention and for time lapse purposes.

Dolly shots were used to make the viewer feel that they were part of the action, even to a degree of the viewer feeling they were running the race. Fast shutter shooting was done in many forms throughout the presentation, this was to give balance to the sped up videos and slow photo’s; it gave the presentation a stop animation edge and provided time for the eye to digest what happened previously.

The reason for so many forms of  shooting, was to give as many different flavours and balances to the video, i.e the photo’s are used to capture the happy moments and to let the viewer have breaks from the video and the videos give smooth fast flow and bring reality through movement and audio. Without all these aspects, the viewer can lose interest quickly.

The video ends with a funny outtake and the ejecting of the video tape from the player.

 

3.)  A reflection at the end of the project on what problems you faced and how you overcame them.

With the amount of other school commitments going on it felt like a struggle to even start this project, but it was produced due to the help of great mates who supported the creation of this film.

I am reasonably happy with the end result and think it fulfils these courses requirements, but believe that more could be done if it was to be at a professional level, such as rewind visual effects (white lines), other footage used in certain parts, longer song and volume boost for some of the videos.

Another Travel show – Ben Grant. Please vote for this video by sharing to any social site  via this link :)

There are some basic things you need to know about animation and storytelling if you want to make a successful animation, so here are some obvious questions that need to be answered before you go any further with your creative aspirations.

1.        What is animation?

Animation is the illusion of creating moving 2-D and 3-D artwork. This is done through playing a sequence of frames at a rapid rate (25fps etc.).

2.       How has animation practice changed with the increase and improvement of technology available?

Whilst the principals of animation remain the same the practice and tools have dramatically changed resulting in a higher quality and more versatile animation. Ever since art was created, the desire for creating symbols representing movement was there; the early cave drawings depicted animals with multiple legs, over 5,000 year old pot had the frames of a goat walking. The common flip book was an early popular animation device invented during the 19th century which really effectively used the illusion of movement.

Whilst these tools were state of the art in their day, these were merely toys compared to the advent of cinematography.

Georges Méliès discovered a technique accidently in which he was able to stop the camera rolling, change something in the scene, and then continue rolling the film. This idea was later known as stop-motion animation.

During the 1910’s cell animation became an industry of its own, with “cartoon” shorts being produced to be shown in movie theatres. John Randolph Bray, who, along with animator Earl Hurd, patented the cell animation process which dominated the animation industry for the rest of the decade.

By the end of 20th century (1990’s) the traditional Cel animation process was becoming obsolete.

“Today, animators’ drawings and the backgrounds are either scanned into or drawn directly into a computer system. Various software programs are used to color the drawings and simulate camera movement and effects. The final animated piece is output to one of several delivery media, including traditional 35 mm film and newer media such as digital video. The “look” of traditional cel animation is still preserved, and the character animators‘ work has remained essentially the same over the past 70 years. Some animation producers have used the term “tradigital” to describe cel animation which makes extensive use of computer technology.”

Wikipedia (2011)

3.       What elements of animation products and processes have not changed over time?

The process of using individual frames to produce the illusion of movement over time has been made easier with computer aided technology, although a lot has changed with the tools used to create animation the basic principles and storytelling is still very much the same.

 

4.       Why is “story telling” so important to successful animation?

This site explains it magically =)

“The appeal of storytelling as a form of communication and entertainment comes precisely from this ability to excite then resolve tension and restore equilibrium in a neat and satisfying way. Stories are all pervasive in our culture: news stories, soaps, tabloid scandals, medical histories, workplace gossip and the endless stream of movies, videos, and dvd’s that frame our dreams of memory, adventure, and escape. We are storytelling creatures who seek to report experience, clarify tangled emotion, define and amuse ourselves through narrative: jokes, anecdotes, myth, romance, parable, folktale, history, fiction. Stories, it is argued, [1] inspire, heal, inform, and empower: forms of consciousness, ways of thinking that help us to deal with the unexpected, to imagine other possibilities. We identify with the protagonist, the one who struggles at the heart of the narrative to connect past, present and future in a coherent, causal way that bridges the empty spaces[2]: her struggle is our struggle to make our lives meaningful and different. We can change by rewriting our stories, and make our lives more interesting, interpersonal, and hopeful.[3]”

(P.O.V. 2011)

 

5.       What are five things that make a story successful?

To make any story somewhat successful….You will need these 5 things

  • ·         Plot: Also called a storyline. A plot is a plan, scheme, or main story of a literary or dramatic work, as a play, novel, or short story.
  • ·         Characters: Are people/animals/things that have ethical qualities and have one/or a multiple personality. Without characters in an animation, the film would just be scenic drawing with sound.
  • ·         Conflict: is needed for the story to have a successful plot. A conflict in a story is anything that needs to be resolved or a motive e.g. In Pixar’s Toy story 3 there are many conflicts: They believe Andy is throwing them away, they are unfairly treated at the child care centre, Woody needs to convince them that Andy wasn’t throwing them out….. and on and on.
  • ·         Theme: is the subject that the plot follows. The need for awareness of climate change and its effects was the theme for the film ‘The Day After Tomorrow’.
  • ·         Setting: Is the environment/ place/ time that the story is set in.

 6.       Why is research so important to successful animation?

Why is research so important… well let’s put it this way. Why do you research for an assignment or learn about the topic for an up and coming exam; well it’s because you want to get your facts right and you want to make sure your formatting is correct so everything is the highest of quality. It’s the same with animation; the team creating the story want to make sure that every bit of information is presented believably, that way the flow of the animation isn’t interrupted by false evidence.

When creating music or any other art form (like animation), the artist have received influence from other artists through their time studying the subject (whether they wanted it or not), this too is a form or research. Without this influence the Animators may be creating pieces that have been done before, or producing an animation to the quality of a 6th grader stop animation.

 

7.       Name 3 successful animations from after 2000 and list three reasons why each of these has been so appealing.

 

Rather than excluding some breathtaking animations from the three ‘successful animations’, I’ve taken the top three animation companies

Pixar: One of the reasons Pixar has been so successful over the past decade or so, is to do with their captivating plots, breathtaking animated graphics, perfect soundtracks and their Disney genius that immerses the viewer’s completely in the animation. Some of Pixars animations include Wall-e, Toy Story and Nemo.

http://www.youtube.com/watch?v=UBYtgfrT85g

DreamWorks: this animation studio won over the minds of the audience with their humorous characters and comical plot spoofing and twisting. Although the animation has never been to the same graphical quality as Pixar, the laughs win over their animations. DreamWorks have created light hearted animations such as Shrek, Eldorado and Space Chimps.

http://www.youtube.com/watch?v=p9PtpALF_3w

 Aardman: is a British animation studio based in Bristol, United Kingdom. The studio is known for films made using clay stop-motion animation, particularly those featuring Plasticine characters Wallace and Gromit. However, it successfully entered the computer animation market with Flushed Away.

http://www.youtube.com/watch?v=fvetXvMwXjs

 

8.       Research the animation practice of the first Disney classics such as Mickey Mouse and Donald Duck and explain the technological process involved in these pioneering animations?

 One of Walt Disney’s most recognised early Animations was un-doubtedly Steamboat Willie. This iconic animation was produced in black and white in the 1930’s and was the first Micky mouse movie to be released theatrically and to include synchronised sound.

http://www.youtube.com/watch?v=BBgghnQF6E4 ( Steamboat Willie :D )

The first step in in animating Disney’s early animations was to write a storyline and then to story board it out. After the script and storyboards were created the dialogue was then recorded, this was done before the sketches so that the animators could use the dialogue to model there characters; no background is drawn at this stage.

Once the film is drawn out on paper (without colour) it is sent to the inking department where they copy the drawings on to a Cel (clear celluloid acetate, this is a clear material), then these Cel’s get sent to the painting department so colour can be added to the characters; the colour is done on the back of the Cel so the character has a crisp outline.

The background is then created on separate Cel’s/glass/paper usually with water colours or Tempera. The drawings are then filmed by photographing each frame, after this the dialogue and music is added.

Before they went to the effort of adding sound into Steamboat Willie (which is a long process), Walt Disney played the half-finished animation through a glass panel and had a live ‘band’ playing the music: ‘Wilfred Jackson played the music on a mouth organ, Ub Iwerks banged on pots and pans for the percussion segment, Johnny Cannon provided sound effects with various devices including slide whistles and spittoons for bells. Walt himself provided what little dialogue there was to the film, mostly grunts, laughs, and squawks.’ (Wikipedia 2011) The reason they did this was to test whether or not sound added emphasis to their animation; other early Micky films didn’t get released to the public, this was because it didn’t appeal to a wider audience due to the lack of sound.

Steamboat Willie really lead the way for animators in the years to come and was selected for preservation in the United States National Film Registry for being considered culturally and historically significant.

 References:

 P.O.V. 2011, Storytelling and Film

Fairy Tales, Myth and Happy Endings, Brian Dunnigan, viewed 12/08/2011
http://pov.imv.au.dk/Issue_18/section_1/artc1A.html

 Just Disney, Walt Disney Studio animation, viewed on 11/08/2011

http://www.justdisney.com/animation/animation.html

Wikipedia 2011, Steamboat Willie, viewed 12/08/11

http://en.wikipedia.org/wiki/Steamboat_Willie